06-27-2008, 10:18 PM
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#1 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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Ash Ketchum - Pokemon
Yay, Pokemon is fun.
This is the lowpoly model subdivided with creased edges. I spent 2.5 days so far and plan to do some displacemnt paint next. (smiley) ![]() |
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06-27-2008, 11:31 PM
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#2 |
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Senior Member
Join Date: Jan 2005
Location: Friedrichsdorf/Germany
Posts: 897
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that looks great man, your models feel always so solid :thumbsup:
cheers, Matthias
__________________
www.bobtronic.de |
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06-28-2008, 01:48 AM
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#3 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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thanks bob!
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07-02-2008, 04:29 AM
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#4 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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Haven't started displacement yet, gonna do that next
![]() Here's a first pass with color and normal map (left + right) ![]() |
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07-03-2008, 04:04 AM
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#5 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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![]() |
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07-03-2008, 03:38 PM
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#6 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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I think I'll pinch some of those wrinkles next. Very happy I can do this with only Silo+Xnormal+Photoshop (+wings3d for convert to .3ds)
![]() ![]() |
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07-03-2008, 10:13 PM
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#7 |
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Senior Member
Join Date: Nov 2006
Posts: 141
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lookin nice, like the real thing!
Maybe the eyes are bigger in the anime but it would probably look too alien in 3d. |
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07-04-2008, 06:11 AM
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#8 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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Yeah, definately; everyone who's seen it so far has siad " hey that's the guy from pokemon!" so I'm glad I got the likeness down
![]() ![]() Finishing up with the texturing next! |
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07-05-2008, 11:16 AM
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#9 |
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Member
Join Date: Sep 2007
Posts: 74
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nice work....
sorry for that stupid question, but what's that software in your screenshots? Is it Xnormal ? |
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07-05-2008, 04:25 PM
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#10 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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lorembolo: yup. xnormal's 3d viewer
![]() ![]() |
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07-06-2008, 08:52 PM
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#11 |
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Dreamer
Join Date: Sep 2004
Location: Redwood City, CA USA
Posts: 259
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Nothing to add here but a big thumbs up.
![]()
__________________
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07-23-2008, 02:46 AM
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#12 |
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Member
Join Date: Jan 2007
Posts: 74
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Looking good man. =)
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07-23-2008, 08:51 AM
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#13 |
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Pixel fragger..
Join Date: Aug 2007
Location: Quito, Ecuador
Posts: 103
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Nice one man
Hey its lookin pretty cool, one question, all the scilpting was made in Silo??, and the normals where generated in Xnormal or in Silo also???
Keep up man. Estebishcan |
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07-23-2008, 02:10 PM
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#14 |
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Senior Member
Join Date: Dec 2006
Posts: 260
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Thanks guys
![]() Yup, all the sculpting was done in silo and the normals were baked in Xnormal. |
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