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Old 02-14-2008, 02:00 AM   #61
brook
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looks good. look at the attachment I sketched over some of the spots that dont look right to me. the lines sort of redefine the new location. the brow look to big and high. cheeks are to far out from the front etc. the cheek area arounf the inner eye should be flat and sort of indented. the cheekbone should not rap around to the front the way you have it.
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Last edited by brook; 02-14-2008 at 02:04 AM.
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Old 02-23-2008, 06:03 PM   #62
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hey brook, thanks on taking the time to give such a detailed crit. i got a bit of time to fix a few things you pointed out. here's a minor update.
(the 360 link from the previous page is updated to this version)


Last edited by 3dEE; 02-23-2008 at 06:14 PM.
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Old 02-23-2008, 06:23 PM   #63
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Damn that looks great ! Lot's of personality. Very easy to come up with a history for this character.

Great work !

Rgds,
Timo
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Old 03-05-2008, 04:02 AM   #64
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thanks timo.

here's a new piece. it was a colaborative effort to get this one.

we started a sculpt jam at work. 4 people. each session is limited to 20min. we all use the same base mesh (very low poly). on day 1 each one starts a bust. next day you give the model to the person beside you. on the 5th session you get the model you started back to finish it, after everyone else had done work on it.
2 were using silo, and 2 Z3. OBJ was used as the bridge between apps. the whole thing made me realize how much we'd need something like Z3's 'reconstruct subdiv' in silo

it's been a lot of fun. i'll link to other sculpts when the friend who organized the jam posts them.

this is the model i had started and finished (that last session was more than 20 minutes, polished it at home)

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Old 03-05-2008, 07:34 AM   #65
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hey man!

fun idea.
think the outcome is really great.
maybe we should try out something like that here..?

-r
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Old 03-05-2008, 12:36 PM   #66
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I'm up for trying to get a jam of some sort going.

We need to solve one issue:

How do we keep the model moving and ensuring that people either get their turn in on time, or are co-ordinated together?

I have a couple of ideas, but I will start a different thread for the discussion.
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Old 03-06-2008, 12:24 AM   #67
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Quote:
Originally Posted by 3dEE View Post
thanks timo.

here's a new piece. it was a colaborative effort to get this one.

we started a sculpt jam at work. 4 people. each session is limited to 20min. we all use the same base mesh (very low poly). on day 1 each one starts a bust. next day you give the model to the person beside you. on the 5th session you get the model you started back to finish it, after everyone else had done work on it.
2 were using silo, and 2 Z3. OBJ was used as the bridge between apps. the whole thing made me realize how much we'd need something like Z3's 'reconstruct subdiv' in silo

it's been a lot of fun. i'll link to other sculpts when the friend who organized the jam posts them.

this is the model i had started and finished (that last session was more than 20 minutes, polished it at home)

Please don't take this the wrong way but the guy looks like an evil mutant Ferengi from ST:NG.

Plenty good work.
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Old 04-04-2008, 08:10 AM   #68
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another quickie. slightly modified chads base, 5 lvls



360

Last edited by 3dEE; 01-27-2010 at 07:18 PM.
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Old 04-08-2008, 02:29 PM   #69
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Inspiring work!!

Excellent models 3dee, very inspiring especially to a novice like myself. My favourite so far is the previous post as it reminds me of someone i know.

You state that this was created by modifying chads base? is this base available for everyone to use?
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Old 04-08-2008, 04:16 PM   #70
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looking good dude, keep it up. that jam session sounds like an ace idea bet you could get some really interesting results from it.
chadhamlet posted a base mesh up ages ago, have a search, should come up.
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Old 04-08-2008, 05:25 PM   #71
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chads base

Thanks Noir, I had a look and all the links i found appear to be down. Ill keep searching though
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Old 04-08-2008, 05:53 PM   #72
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thanks guys.

ryanblakey | i can post the base mesh when i get home. LMK if you find it in the meantime.
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Old 04-08-2008, 05:58 PM   #73
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cheers i appreciate it
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Old 04-08-2008, 06:01 PM   #74
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nice to see more stylized work from you 3dee. The design is great.
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Old 04-09-2008, 03:51 AM   #75
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thanks lovisx. i'm not happy with the eyes. i'm probably going to rework the whole area when i get a chance. i might have to go down to the base and delete some loops, it looks too much like the base.

ryanblakey | here's chad's base, and a modeified version (added some loops on the ears and eyes). both are silo2 SIB files with symmetry on. have fun.
ChadHamelet_basehead_final_SIB-Sym.zip
ChadHamelet_basehead_final_SIB-Sym_MOD.zip
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Old 04-09-2008, 04:18 AM   #76
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there's one thing about your eyes, that kinda gets to me. On the outter corners of the eye were the eyelid meets the eyebrow... your eye lid has a large plane of space and the eyebrow is above it. But if you look at some eye reference... the eye brow comes down and meets the outer edge of the eye... usually.

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Old 04-09-2008, 08:32 PM   #77
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thanks 3dee
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Old 04-16-2008, 11:49 AM   #78
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Thumbs up

the last one is realy nice!
/Daniel
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Old 04-19-2008, 03:13 PM   #79
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got some time to get back on this guy and change the eyes a bit.



360
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Old 07-13-2008, 08:25 PM   #80
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here's another character i started recently, still pretty much a WiP . this time i captured the whole process. here's a youbube link for those interested to check it out.

http://www.youtube.com/profile_video...YN7AX3RR0R&p=r



Last edited by 3dEE; 07-16-2008 at 12:29 PM.
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