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Old 09-01-2008, 05:06 AM   #1
dasch
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Woodpecker Toy

This is my weekend Silo/Strata project.
I really like Silo's improved UV tools!
Just being able to generate my template image from Silo saves me from having to use UVmapper between Silo and Photoshop.

This model is based on a toy in my artifact collection. I think it was made in Russia.

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Old 09-01-2008, 06:37 AM   #2
Will Harrison
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That looks pretty good. My only suggestion would be to add some little nicks or blemishes in the wood here and there.
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Old 09-01-2008, 01:50 PM   #3
dasch
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Thanks Will:
It definitely needs a little 'roughness'. Still very plasticky looking.
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Old 09-01-2008, 05:28 PM   #4
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Hey, good to see you back Dasch!.

Keep up the great work.

Stuart.
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Old 09-01-2008, 06:36 PM   #5
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Hey Dasch, thats a cute toy Nice rendering.

cheers,
Matthias
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Old 09-01-2008, 06:44 PM   #6
dasch
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Thanks guys!
I've got a LOT of work to do to the texturing on this one, but am VERY pleased with how simply the UV's unwrapped. I only made very small adjustments to the pelts before I had them useable.
Loving 2.1's UV Tools! It was nice to map and unwrap the un-subdivided mesh and then subdivide it AND the UV's afterwards.

BTW: It has been a long time since I posted anything. We've been subdividing our property and this Summer was the culminating period in a year of Red Tape, Permits, Surveyors, Engineers etc. A LONG and expensive process, not for the feint of heart. It's all finalizing now, and I'm back to creating some 3D stuff again.
Glad to be back.

dasch
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Old 09-02-2008, 08:27 PM   #7
jned
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Looks like a Bohemian Forest/Czech woodpecker toy to me

Very nice.
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Old 09-02-2008, 10:37 PM   #8
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Quote:
Originally Posted by jned View Post
Looks like a Bohemian Forest/Czech woodpecker toy to me

Very nice.
You could be right.
There IS some sort of stamp and markings on the bottom.
I'll see if I can decipher them when I make my final textures.
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Old 09-02-2008, 11:21 PM   #9
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Nuther render

Here's another render of the same model/textures.
Just a lighting change and some post-production in Photoshop.

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Old 09-04-2008, 12:38 PM   #10
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This is really really nice. good job. You captured a lovely illustrative feel on this one, exactly the kindof 3d I like.
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Old 09-04-2008, 02:25 PM   #11
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yeah its pretty cool, it does look like an illustration now!
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Old 09-04-2008, 02:41 PM   #12
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Hey, thanks guys!
I'm not really crazy about photo-realism myself; much more fond of a less-perfect look.
Glad that you like this illustrative look.
I also like to use renders as a 'base' to draw from; using pencil or paint.
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Old 09-05-2008, 04:09 PM   #13
lemonnado
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This is really nice! I have to build some for the neighborhood kids 8). If you do not mind.
Great toy, great render!
Lemo
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Old 09-05-2008, 08:58 PM   #14
dasch
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Quote:
Originally Posted by lemonnado View Post
This is really nice! I have to build some for the neighborhood kids 8). If you do not mind.
Great toy, great render!
Lemo
Hi Lemo:
Good luck building the toy. I have no claim to the design of this toy - I think it is of traditional design. I'm not really even sure how it is linked inside; but it seems simple enough.

Thanks, and let me know how it turns out.
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Old 09-08-2008, 05:36 PM   #15
lemonnado
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Will do! It's a simple plunger pressing on the 'see saw' of the bird. I build a cnc machine from scratch and that has a 4th axis (rotary axis) like a BBQ spit. I will use that to make the parts.
Cheers
Lemo
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Old 09-08-2008, 06:50 PM   #16
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Quote:
Originally Posted by lemonnado View Post
Will do! It's a simple plunger pressing on the 'see saw' of the bird. I build a cnc machine from scratch and that has a 4th axis (rotary axis) like a BBQ spit. I will use that to make the parts.
Cheers
Lemo
I think you have the right idea, Lemo.
One thing I noticed is that the plunger has some sort of 'spring' to it.
After you push the plunger and release it, the bird returns to it's 'rest' position and the plunger goes back up. Maybe it's just the weight of the bird and the balance of the parts that set it back to 'rest'. ?

Hey, now that you mention your CNC machine - have you ever tried out any of my dimensional clipart from VectorArt 3D? The link is below. Do you build models in Silo for carving?
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Old 09-10-2008, 07:54 PM   #17
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Yup, the weight of the bird will pull it back. A spring would make it a 'Xtrme Pecker 2000'. Also good for thumb training. Get two to act as 'texting trainer'. lol....

And yes, I know that site. Now as you mentioned it I visited it again and was glad I did. I avoided the site before as they did not have a format besides their proprietary one. Now I see they also have STL versions of the models which is very nice a it allows better integration than before.

And yes again, I do develop my own carvings with Silo, but I also use Rhino a lot besides MOI3D and Cinema4d....

Cheers
Lemo
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Old 05-03-2010, 10:15 AM   #18
george.mikal
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thanks dasch for sharing here pic...
thanks again
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Old 05-03-2010, 01:37 PM   #19
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Thank you George! My, you've resurrected an OLD thread here!
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Old 05-03-2010, 03:45 PM   #20
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this is very nice!! the top renders are great
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