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Old 09-09-2008, 05:32 AM   #1
nick2970
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Cars

Some cars I have modeled in Silo, not the best on the web, but each was done in 2-3 days.

Cheers, Nick
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Old 09-09-2008, 12:26 PM   #2
BJMonkey
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Awesome cars

They always look so weird to me with no number plate

EDIT. Just looking again, was the mini bluey-grey car based on a toy?
Just for some reason it looks like it would be tiny, even in the big surroundings
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Old 09-09-2008, 01:25 PM   #3
Will Harrison
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Excellent renderings and modeling, especially considering the time it took.
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Old 09-09-2008, 08:22 PM   #4
FelixCat
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Maybe not the best on the web, but they look great. And very fast done. Great work.

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Old 09-09-2008, 09:11 PM   #5
theflu
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great models!
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Old 09-09-2008, 09:24 PM   #6
LoveFest
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Get these on the Never Center Gallery.

*Curious. What did you render these in? Any special lighting setup/rig you're using for the indoor shots?
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Old 09-09-2008, 11:14 PM   #7
nick2970
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Thanks for the encouragement guys, the mini was modeled based on blueprints, not sure why it looks small to you, could be my lens length.

All renders were done in Bunkspeeds 'Hypershot' which is great for car stuff. It's a standalone renderer the just does stills, works with .obj files.

But really the indoor stuff is all about the hdr image, which is a really basic image made in photoshop. I would be happy to donate it to anyone who would like a copy.

Cheers, Nick
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Old 09-10-2008, 01:55 AM   #8
DouglasMorency
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Quote:
Originally Posted by nick2970 View Post
Thanks for the encouragement guys, the mini was modeled based on blueprints, not sure why it looks small to you, could be my lens length.

All renders were done in Bunkspeeds 'Hypershot' which is great for car stuff. It's a standalone renderer the just does stills, works with .obj files.

But really the indoor stuff is all about the hdr image, which is a really basic image made in photoshop. I would be happy to donate it to anyone who would like a copy.

Cheers, Nick
Hi Nick, I am learning silo and was wonding if you have a basic tutorial on how you model Cars in Silo.

Thanks
Doug
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Old 09-10-2008, 04:06 AM   #9
nick2970
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Hi Doug,

As these are the first cars I have ever tried, and were modeled one after the other within a month, I have actually not really documented the process.

I pretty much get all my viewport images set up to matching blueprints and just start at the hood/bonnet, and work my way back.

I tend to model in seperate pieces, I will make a panel, then duplicate the edge and start my next panel from that.

Before I picked up silo (I am a long time Maya user) I never even thought of attempting a car model. Seriously once you have done one or two, they actually get much easier and more fun!

The best way to work is to make curves from all the major curves in the blueprints, until you have pretty much a 3d skeleton, then snap to the curves to form panels.

I would be more than happy to send you examples of the process, and any stage of modeling for you to have a look at.
I am just learning this myself, so I am sure my methods aren't perfect, we get CAD models here at work all the time from car manufacturers for tv commercials. Now those are perfect!
But they are done for manufacturing so they need to be!

Cheers, Nick
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Old 09-14-2008, 05:54 PM   #10
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Nick, despite your disclaimers those are really beautiful models. I think it would be great to see a couple in-process shots, especially as you built them out from skeletons, as you described. thanks —M
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Old 09-15-2008, 07:49 AM   #11
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I will definitely post some WIPs as soon as I can

many thanks, Nick
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Old 09-15-2008, 09:15 PM   #12
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Very nice models, and with that kind of time frame, no disclaimers needed. I looked into Hypershot as a renderer, but couldn't get it to work. What sort of setup and OS are you using?
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Old 09-16-2008, 02:13 AM   #13
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Just standard windows XP at work, Vista 64 at home, but I only have Hypershot at work

Cheers, Nick
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Old 09-16-2008, 02:15 AM   #14
nick2970
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As promised, some WIP wireframes

Cheers, Nick
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Old 09-18-2008, 12:24 AM   #15
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Thank you Nick,
These are exactly what I was hoping to look at. Really helps.
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Old 09-18-2008, 08:52 PM   #16
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Nick are you sweeping along rails in Silo? I didn't think you could do that.
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Old 09-19-2008, 01:50 AM   #17
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Unless I'm mistaken, nick is selecting all the segments in an edge (or circle, in the case of the wheel), hitting the Z key to extrude them all, then cunningly arranging the vertices.

You can get fooled into thinking this won't work, if you select everything in Object mode; you need to make the selection in Edge mode.

There's an excellent tutorial somewhere in here on how to box model a car, but I find nick's method more appealing.
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Old 09-19-2008, 02:03 AM   #18
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Great stuff!

I am very curious your method for retaining the smoothness over the body. I always tend to get little bumps and resort to the smoothing tool, which then requires more tweaks. More often in apps like modo I'd use splines to then patch surfaces.
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Old 09-19-2008, 10:42 AM   #19
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Quote:
Originally Posted by myng View Post
Unless I'm mistaken, nick is selecting all the segments in an edge (or circle, in the case of the wheel), hitting the Z key to extrude them all, then cunningly arranging the vertices.

You can get fooled into thinking this won't work, if you select everything in Object mode; you need to make the selection in Edge mode.

There's an excellent tutorial somewhere in here on how to box model a car, but I find nick's method more appealing.
find that tutorial...pls
thank you
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Old 09-19-2008, 10:42 AM   #20
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Nice..cars and wip//i will try..to see..if i can l(
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